[PDF.10mz] Matrix Transforms for Computer Games and Animation
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Matrix Transforms for Computer Games and Animation
John Vince
[PDF.va70] Matrix Transforms for Computer Games and Animation
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| #4229337 in Books | 2012-07-11 | Original language:English | PDF # 1 | 9.25 x.41 x6.10l,.60 | File type: PDF | 166 pages||From the Back Cover||Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matri...
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